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PHP Art Blog

Status: In Progress with Complete Builds

This web application was created to assist a friend with updating her own art site. I've since added it to my own server to control parts of this website. Now that I'm using it much more frequently, I find myself constantly adding new features and expanding existing ones. While I doubt I will release it with simple install features anytime soon, I will probably use it in building similar sites.

Currently it supports:
Adding/Deleting/Editing - News
Adding/Deleting/Editing/Ordering - Galleries
Uploading/Deleting/Editing/Ordering - Artwork

Untitled Multiplayer Flash Game

Status: In Progress

Building off of my chat client/server application and what I have learned from creating some simple games, I'm going to try and combine the two as a multiplayer game. The game will be really simple, and made primarily as a learning experience. The client will run from a web browser as a Flash file, and the server will be run from another machine.

Currently I have been focusing on the server side of the project. Some basic game logic is in place, and I'm now incorporating some modified code from my chat server.

Flash2C++ Chat

Status: Completed

I started this as a way to learn more about working with TCP socket connections in both C++ and Flash's ActionScript 3. Hopefully, I can take what I learn and apply it toward making a game server that can run on one machine and communicate with multiple clients' web browsers.

I have uploaded the client HERE, but the chat server is more than likely shut down and it will not be able to connect.

Untitled Flash Platform Engine

Status: Postponed

This was a game project a friend had started creating graphics for. He showed me some of his work and I decided to help out. The program is written in ActionScript 3 with Adobe Flex. I gained a lot of insight as to how Actionscript and Flash work, as well as collision detection on old platform games. I even delved a little into some simple artificial intelligence. The state of the engine now is pretty basic. There are only single frame animations, but movement and collision detection are somewhat stable. The character graphics are by Brandon Ayers, while I created the level tiles.

To see a VERY basic demo of the engine, click HERE.
Be sure to click on the player with your mouse, then you can use the arrow keys to move and spacebar to jump.